Massey University College of Creative Arts Midnight Snack
Student TeamMereana Johnston, Marie Taeger, Angus Ogilvie, Daesha O'Leary, Hayden Gillespie, Imogen B, Isabella Ravenwood, Oscar Barber-Wilson
ContributorsBen Irving, Cameron DR, Courtney Ashe, Zelle Marcovicci, Lauren McCullagh, Leslie Crooks, Liam Banks, Makayla Gibbs, Nhật Lê, Sofie Hemmingsen, Tristan Wilson
Midnight Snack was developed in response to a brief provided by a client that develops physiotherapy videogames controlled by input from a balance board. The client requested that students " design, develop and produce a complete game for a balance board meant for rehabilitation, balance, exercise and fitness."
Midnight snack is a 3D platformer where the player explores urban environments as a raccoon to collect food and distribute it to their animal friends. The concept was developed to provide meaningful contrast and expansion to the client's already released titles, whilst still maintaining the values and goals of the company. The gameplay was designed to have a simple, yet challenging control scheme that is easy to grasp but difficult to master. Our visual/character development worked towards appealing to a wide demographic with a simple and relatable motivation and cute, colourful cel-shaded aesthetics. Midnight Snack was pitched, developed and produced over the span of 9 months by a team of 19 students, 8 team leads and 11 contributors.